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Rewards & ranking

Match Gold, NFT eligibility, quests, Trophy Road, and League.

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What different matches count toward

Rewards require an accepted server result. A locally displayed win alone does not grant every reward.

Activity Direct match Gold Win chest, if a slot is free Quest progress Account XP Ranking
Verified ranked PvP With NFT eligibility and remaining capacity Yes Yes Yes Trophy Road; League MMR when applicable
Server-admitted matchmaking opponent controlled by a bot With NFT eligibility and remaining capacity Yes Yes 60 win / 20 loss / 35 trusted draw Wins advance Trophy Road; in League, +2 Elo for the first 5 qualifying wins per UTC day
Training or ordinary practice bot No No ordinary match chest No ordinary ranked quest credit No No
Friendly/private practice flow No ranked payout No ranked payout No ordinary ranked quest credit No No

The quests currently say “ranked matches.” The progression code counts verified ranked PvP and server-admitted matchmaking-bot results. An arbitrary practice bot is not the same thing as an admitted matchmaking opponent.

One-time tutorial entitlements are separate from ongoing match rewards.

Verified matchmaking-bot battles use the same account XP rates as ranked PvP: 60 for a win, 20 for a loss, and 35 for a trusted draw. Older zero-XP results are not credited retroactively. Free decks qualify for XP without NFT eligibility, remaining direct-Gold allowance, or an empty chest slot. Training, Practice, friendly games, and unverified results remain excluded. See account XP.

Direct match Gold

Outcome Gold for an eligible, verified match
Win 100
Loss 20
Draw 0

To receive this direct payout:

  1. Play an eligible mode through the normal matchmaking flow.
  2. Have every non-spell slot in the submitted lineup backed by an eligible minted Nomgar of that species.
  3. Satisfy the NFT custody cooldown checks.
  4. Have remaining daily Gold-paying match capacity.
  5. Wait for server verification and settlement.

The two account spells do not need to be NFTs. A free card in a species for which you also hold an eligible NFT can still satisfy the species check; the authoritative lineup review determines eligibility.

Daily earning capacity

Current capacity is:

Gold-paying games per UTC day = 5 × total eligible NFT weight

An NFT at level L has weight 2^(L − 1):

NFT level Weight Contribution to daily capacity
1 1 5 games
2 2 10 games
3 4 20 games
5 16 80 games
10 512 2,560 games

Weight comes from the eligible minted collection associated with the account when the lineup is authorized, not just the NFT species placed in the eight slots. The complete eligible-lineup requirement still applies.

For example, six eligible L1 NFTs contribute capacity for 30 Gold-paying matches. This does not itself make every possible deck eligible: each non-spell species in the chosen deck must be backed.

There is a 24-hour custody cooldown for direct match Gold when a token changes accounts. A newly purchased or transferred NFT can be used in your lineup immediately at its owned level once ownership is confirmed. During the cooldown, it does not contribute earning weight or satisfy the eligible-NFT lineup requirement for direct Gold. Check the token's displayed eligibility for when it can count toward Gold.

Both paid wins and paid losses use capacity. The old “10 games per day” value still appears in configuration for a legacy counter; it is not the current NFT-weight Gold cap. Daily boundaries use 00:00 UTC.

Free-play Gold and chests

You can still make progress without a full NFT deck:

  • New accounts receive starter Gold.
  • Eligible accounts can claim one-time introduction rewards.
  • Ordinary quests and lifetime milestones award Gold.
  • Verified wins can award a chest even when direct match Gold is ineligible or capped.
  • Chests contain Gold and may contain playable in-game Nomgars.

There are 4 chest slots. A full tray prevents another win chest from being added; opening one creates space. The NFT quest has its own NFT requirement, separate from ordinary quests.

Daily quests

The server assigns an NFT Quest, a Tower Breaker objective, and one rotating activity objective. Use the quests shown on your account for that day.

Objective Target Gold
NFT Quest: [unit name] Win 5 qualifying matches with the named Nomgar NFT species in your deck 1,500
Tower Breaker Destroy the day's target of 5, 7, or 9 base structures across qualifying matches 500
Daily Warm-Up Play 4 qualifying matches 500
Three Victories Win 3 qualifying matches 625
Break the Line Destroy at least one base structure in 3 qualifying matches 750

The last three are alternatives in the rotating activity slot, not three guaranteed simultaneous daily quests. When your collection loads, the NFT Quest chooses a species from the eligible Nomgar NFTs you own across your game and linked wallets, including units outside your current deck. It names the unit immediately and keeps that assignment until the daily reset. Put that species in your deck for the qualifying wins. You do not need a full NFT deck. If you have no eligible Nomgar NFT, the quest shows its NFT requirement; tokens still on a transfer cooldown are excluded from selection.

Destroying several towers in one match helps Tower Breaker by that many towers, but counts as one match toward Break the Line. The server uses the recorded match outcome and structure destruction, not a number typed or reported by the player.

Claim completed quests from the quest interface. Daily objectives reset at 00:00 UTC; claim a finished daily before its reset. Reopening the screen or repeating a claim does not award the same objective twice.

Lifetime milestones

Milestone Target Gold
Arena Regular Play 10 qualifying matches 250
Proven Winner Win 25 qualifying matches 750
Century Club Play 100 qualifying matches 1,500
Arena Champion Win 100 qualifying matches 2,500

Each milestone is a one-time claim. It is separate from the daily assignment and direct match Gold capacity.

Trophy Road and League

Trophy Road

The road runs from 0 to 2,000 trophies. The ranked PvP deltas are +30 for a win, −25 for a loss, and 0 for a draw, clamped at the road boundaries. There is no daily trophy-earning cap.

Verified matchmaking-bot wins also add up to 30 road trophies. Account XP follows the rates above. This path does not award a PvP ranked win; its loss path does not apply the PvP −25 road deduction. League bot Elo follows the separate daily allowance below.

League

At the 2,000-trophy threshold, competitive placement uses a separate MMR rating, starting from 1,000. Verified ranked PvP results use Elo-style changes rather than a flat +30/−25 MMR rule. Opponent rating affects the change; early League games use a larger adjustment than established accounts.

For League players, the first 5 verified matchmaking-bot wins per UTC day award +2 Elo each (up to +10 daily). The allowance uses the day when the server settles the win and resets at 00:00 UTC. Bot losses, draws, and wins after the allowance is used award 0 Elo. Training and Practice do not qualify. Results show the awarded Elo and daily bot-win allowance.

For matches between two League players, wins award 4–12 Elo after your first 30 rated League PvP matches. During those first 30 placement matches, wins award 8–24 Elo. Beating a higher-rated opponent earns more; beating a much lower-rated opponent still earns at least 4 Elo (8 during placement).

Opponent's rating compared with yours Win after placement Loss after placement
200 or more below +4 −12
100 below +6 −10
Equal +8 −8
100 above +10 −6
200 or more above +12 −4

Placement uses double these amounts. Losses cannot take your rating below zero. Rating gaps beyond 200 points use the same stakes as a 200-point gap, so wide matchmaking gaps still offer meaningful rewards. A League player matched with a Trophy Road player uses separate +2/−2 stakes; the Road player does not gain or lose Elo.

Elo decay

League players must complete 5 verified ranked PvP matches per UTC day to avoid decay. A day with fewer than five costs 50 Elo at 00:00 UTC, with no grace period. Human wins, losses and trusted draws count on the UTC day the server settles them. A verified win when your human opponent forfeits counts; abandoning a match does not.

Bot matches never count toward the five and never reset decay, including bot wins that award +2 Elo. Training, Practice, friendly games and unverified results do not count. Extra matches do not carry over to another day.

The public configuration exposes pvpDecayPolicyStartsAt, decayBasis, decayRequiredPvpMatches and decayBotMatchesCount. The daily requirement begins on its activation UTC date; the first check is the following 00:00 UTC. Already verified eligible PvP matches from the activation day count. Earlier inactivity keeps the policy that applied at the time and is not repriced.

Decay stops at 600 Elo. The 600 floor applies from its activation, published as decayFloorPolicyStartsAt in the public configuration, which also reports the floor in force as decayFloor; before that, decay stopped at 1,000. Decay owed for days before the change kept the 1,000 floor and is not repriced. Decay does not raise a rating that match losses already pushed below 600. Road trophies do not decay.

Your profile, League standings, ranked matchmaking and weekly payout snapshot use the same effective Elo. A rating settlement applies any outstanding deduction once, separately from match rewards and daily PvP participation.

Every Saturday at 00:00 UTC, a snapshot saves the standings while Road trophies, Elo, League placements, and activity carry forward in the same season. The weekly snapshot does not restart the decay timer.

The season ends manually; its end date will be announced. At that season end, final standings are saved, Road trophies reset to 0, Elo resets to 1,000, and League placement games restart. Lifetime statistics, account XP, inventory, currencies and claimed rewards persist. Pending results count in the season when the server settles them. Consult the current ladder for the active season and placement.

Pending results and disconnects

Gold, chest delivery, XP, trophies, and quest progress can update at different points while a result settles. Return to Home and refresh the relevant panel before assuming a reward is missing.

The live configuration had automatic disconnect penalties and Photon-forfeit rewards disabled when checked. Do not rely on an opponent leaving to instantly award a forfeit payout or on a fixed disconnect timer to describe the current live outcome. The server's settled result is authoritative.

Values and availability can change. Always review the current in-game offer or Forge confirmation before proceeding.

Rewards & ranking — Nomgar Wiki